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Documentation
Getting started
Create your first Hebnix plugin
Plugin lifecycle and callbacks
Reliable plugin patterns and troubleshooting
Core and settings
Runtime, logging and time
Persistent settings and shared cvars
Assets, audio and local reads
JSON, byte strings and cryptography
System media metadata
Game data and controls
Keyboard, actions and controllers
Spectator, replay and match commands
Game and host events
UpdateState data reference
Profiles and local files
Player profiles and ranks
Launch.log and running game
Save discovery, summaries and configuration
Profile and Launch.log data schemas
Save summary and configuration data
HTTP and WebSockets
HTTP requests and completion
Plugin WebSockets
Windows and UI
Floating plugin windows
Text, controls and persistent UI
UI layouts and nested callbacks
Drawing and capture
Click-through drawing
Screen sampling
Capturing other windows
Game reference
Controller fields and bind conventions
Internal map names to arena names
Known playlist IDs
Rank tiers, platforms and identifiers
Accepted key, bind and action names
Complete Lua API index
Starter plugins
Hello Window
Match Scoreboard
Goal Notifier
Async Profile Inspector
Docs
Starter plugins
Hello Window
Starter plugins
Hello Window
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